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Troupe: Doomsday
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Devlog
Rust Monsters, Grue, and Creatures of Unlight
September 11, 2025
by
Hexed Press
#video
I posted a couple of shorts yesterday and this morning, starting with thinking about Rust Monsters . This morphed into idea I had of taking the concept of the Grue from the classic Infocom Zork series...
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Morale as a timer
September 08, 2025
by
Hexed Press
1
#video
My current plan is to reframe morale scores as timers. I talk through it quickly in this short video:...
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A Wilderness Adventuring Draft
September 04, 2025
by
Hexed Press
1
#blog
Here’s a draft of something. It’s for wilderness adventuring. I really wrote this for myself, to get some ideas down on “paper”. It expresses some ideas that I’ve had in mind for a bit on st...
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The Heart of Darkness
August 27, 2025
by
Hexed Press
1
#blog, #worldbuilding
Yesterday’s RPGaDay2025 prompt was nemesis . It inspired me to write a post about the setting that I’m building around the game: “ The Heart of Darkness .” The ultimate nemesis in the setting...
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Weapon Effects Video
August 27, 2025
by
Hexed Press
#video
Yesterday, I streamed a look at the closed BETA weapon effects rules ...
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Miss Opportunities
August 26, 2025
by
Hexed Press
1
#blog
Yesterday, as part of #RPGaDay2025 , I wrote up an idea for Troupe on leveraging dice that don’t produce boons in combat: The seed word for this post is “challenge” but, rather than come at it l...
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The Book of Revelations
August 25, 2025
by
Hexed Press
#magic-item
Over on my blog, I posted a magic item called The book of Revelations . The questioner writes a question on one of the pages then places the book under their head when they sleep; upon waking, an answ...
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Constructing things in Troupe
August 20, 2025
by
Hexed Press
#blog
This is not a post about crafting, really (sorry, not sorry), but about building things for purpose in a constrained time window— such as a raft to cross a river, a ladder for climbing out of a pit...
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The Gods Must be Crazy…
August 03, 2025
by
Hexed Press
2
#work-in-progress
Working on Troupe stuff… I’ve been trying to figure out how to work out divine influences on in-game actions (outside of big picture events or “faction” actions) and I stumbled on something th...
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Fixed bookmarks in Players Guide
July 24, 2025
by
Hexed Press
3
#update
I noticed there was some weirdness with the bookmarks in the PDF for the players guide so I fixed them!...
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The Players Guide is here!
July 24, 2025
by
Hexed Press
2
#update
The fully-fleshed out players guide is here! Fixing typos and other oddities aside, I'm calling this one done, at least for now! Next up, the referees guide! At some point, after that, the price is li...
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The online rules are live (and mostly complete)!
July 15, 2025
by
Hexed Press
2
#update
Happy Tuesday! I've now got most all of the Troupe: Doomsday rules online . It took some doing and I'm not 100% done but I thought they were enough done to share. In a separate, but hopefully useful,...
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Another Session Recap + A Character Sheet Tweak
July 12, 2025
by
Hexed Press
1
#update, #video, #session-report
I played another " Troupe: Doomsday " one-shot on Thursday. As with the previous sessions, I ran my reverse-dungeoncrawl adventure, Escape! . In the stream I talk about running the game for some exper...
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A couple of clarifications & a character sheet!
July 10, 2025
by
Hexed Press
3
#update
Happy Thursday! I made a couple of small clarifications (I hope) to the text and also put together a character sheet ! Most of the space on the sheet is dedicated to marking strain , with spaces to pu...
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Anatomy of a fireball spell
July 05, 2025
by
Hexed Press
1
#link, #how-to
Over on my website , I posted an article that breaks down what a fireball-type spell might look like using Troupe’s ad-hoc magic system. It works as an exemplar for the pattern that shapes how all m...
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Too Many Games Con + Game Session Recap
July 01, 2025
by
Hexed Press
1
#video, #vlog
I attended Too Many Games Con in Pennsylvania on Sunday and had the opportunity to run some players through Escape! using the Troupe: Doomsday rules...
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