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Troupe: Doomsday » Devlog

Yesterday, as part of #RPGaDay2025, I wrote up an idea for Troupe on leveraging dice that don’t produce boons in combat:
The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what?
Today, I put together a module for adding weapon effects for Troupe. Right now, it’s in closed BETA which means it’s available for patrons over on the Patreon. Once I get it finalized, it’ll get released in some form.
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Troupe: Doomsday
A compact dark faerie fantasy TTRPG
Status | Released |
Category | Physical game |
Author | Hexed Press |
Tags | Fantasy, fkr, No AI, rules-lite, Tabletop role-playing game |
More posts
- Divinities in Troupe1 day ago
- Revamped Players Guide!2 days ago
- Referee's Guide is up!16 days ago
- Rust Monsters, Grue, and Creatures of Unlight29 days ago
- Morale as a timer31 days ago
- A Wilderness Adventuring Draft35 days ago
- The Heart of Darkness44 days ago
- Weapon Effects Video44 days ago
- The Book of Revelations46 days ago
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