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Troupe: Doomsday » Devlog

Yesterday, as part of #RPGaDay2025, I wrote up an idea for Troupe on leveraging dice that don’t produce boons in combat:
The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what?
Today, I put together a module for adding weapon effects for Troupe. Right now, it’s in closed BETA which means it’s available for patrons over on the Patreon. Once I get it finalized, it’ll get released in some form.
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Troupe: Doomsday
A compact dark faerie fantasy TTRPG
| Status | Released |
| Category | Physical game |
| Author | Hexed Press |
| Tags | Fantasy, fkr, No AI, rules-lite, Tabletop role-playing game |
More posts
- Breaking down the Tale of the Doomed Prince21 days ago
- Rumors & Random Events21 days ago
- Updated Players Guide and Character Sheets!30 days ago
- Hirelings & Retainers32 days ago
- Divinities in Troupe34 days ago
- Revamped Players Guide!35 days ago
- Referee's Guide is up!50 days ago
- Rust Monsters, Grue, and Creatures of Unlight63 days ago
- Morale as a timer65 days ago
- A Wilderness Adventuring Draft69 days ago


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