Day 3: Taverns


Day 3, on taverns:

The tavern is a ubiquitous site in fantasy tabletop roleplaying games. It is where adventurers eat, drink, sleep, seek out adventures, advertise services, and host meet & greets. For most campaigns, the tavern is a vital institution. In my setting, I’m getting rid of many of them. Let me explain why and present a couple of alternatives.

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