Day 25, Challenge
#RPGaDAY2025 » Devlog

Miss Opportunities
The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I’m going to look at this through the lens of my game, Troupe, but you can probably apply it philosophically to any game you’re playing, unless that one already has never-miss mechanics.
#RPGaDAY2025
| Status | In development |
| Category | Physical game |
| Author | Hexed Press |
| Tags | fkr, No AI, OSR, Tabletop role-playing game |
More posts
- Day 31, Reward74 days ago
- Days 29, 30: Connect & Experience74 days ago
- Day 28, Suspense76 days ago
- Day 27, Tactic78 days ago
- Day 26, Nemesis78 days ago
- Day 24, Reveal80 days ago
- Day 23, Recent82 days ago
- Day 22, Ally83 days ago
- Day 21, Unexpected84 days ago

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