Day 25, Challenge
#RPGaDAY2025 » Devlog

Miss Opportunities
The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I’m going to look at this through the lens of my game, Troupe, but you can probably apply it philosophically to any game you’re playing, unless that one already has never-miss mechanics.
#RPGaDAY2025
Status | In development |
Category | Physical game |
Author | Hexed Press |
Tags | fkr, No AI, OSR, Tabletop role-playing game |
More posts
- Day 31, Reward30 days ago
- Days 29, 30: Connect & Experience31 days ago
- Day 28, Suspense32 days ago
- Day 27, Tactic34 days ago
- Day 26, Nemesis34 days ago
- Day 24, Reveal37 days ago
- Day 23, Recent38 days ago
- Day 22, Ally39 days ago
- Day 21, Unexpected40 days ago
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