Day 25, Challenge


Miss Opportunities

The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I’m going to look at this through the lens of my game, Troupe, but you can probably apply it philosophically to any game you’re playing, unless that one already has never-miss mechanics.

Take up the gauntlet at the blog.

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