Day 25, Challenge
#RPGaDAY2025 » Devlog

Miss Opportunities
The seed word for this post is “challenge” but, rather than come at it literally, I’m going to look at a figurative challenge that I am facing: should attacks in combat always do something? If so, what? I’m going to look at this through the lens of my game, Troupe, but you can probably apply it philosophically to any game you’re playing, unless that one already has never-miss mechanics.
#RPGaDAY2025
Status | In development |
Category | Physical game |
Author | Hexed Press |
Tags | fkr, No AI, OSR, Tabletop role-playing game |
More posts
- Day 24, Reveal1 day ago
- Day 23, Recent2 days ago
- Day 22, Ally3 days ago
- Day 21, Unexpected4 days ago
- Days 17, 18, 19, 20: Renew, Sign, Destiny, & Enter5 days ago
- Day 16, Overcome8 days ago
- Day 15, Deceive10 days ago
- Day 14, Mystery10 days ago
- Day 13, Darkness12 days ago
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