Day 22, Ally


Making Friends and Influencing People

Allies are hard to come by in the harsh worlds represented by most tabletop-roleplaying games and systems don’t always provide mechanisms for tracking the friends player-characters make during their adventures. Here’s a relatively painless way to use a persistent reaction rating to monitor their relationships with notable non-player-characters.

Improve my disposition by reading the rest at the blog.

Leave a comment

Log in with itch.io to leave a comment.