Running a sandbox campaign for new players? Continually signpost their freedom of choice!
Wilderness Adventuring Simplified » Devlog
I was talking to friend of the channel, The Dave, over on the Discord, when I had a bit of an epiphany about my own experience running a hexcrawl in an OSR Dungeons & Dragons game: you need to continually remind players about their freedom of choice so that they don't fall into the trap of thinking they are locked on a path prepared for them.
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Wilderness Adventuring Simplified
Get started running wilderness adventures in your fantasy tabletop roleplaying game!
Status | In development |
Category | Physical game |
Author | Hexed Press |
Tags | Dungeons & Dragons, nsr, OSR, Tabletop role-playing game |
More posts
- How to run "empty" hexes in your hexcrawl adventures!74 days ago
- Add structure to your wilderness adventuresDec 18, 2024
- Do Anything D6 Wilderness is LIVE!Sep 25, 2024
- Get Lost! Embrace misadventure in your wilderness campaign!Aug 08, 2024
- Not sure if this will work…Apr 27, 2024
- Version 0.90 Released!Mar 01, 2024
- Version 0.85 Released!Feb 29, 2024
- Welcome to the Beta!Feb 26, 2024
Comments
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Very useful. Thank you. I think communication is a core aspect of ttrpgs in general.
I also think some quest hooks might be useful to avoid analasys paralysis for players who are new and not used to deciding themselves what to do.
You're welcome, glad you liked it! Quest hooks can absolutely help overcoming analysis paralysis, good call!