Running a sandbox campaign for new players? Continually signpost their freedom of choice!


I was talking to friend of the channel, The Dave, over on the Discord, when I had a bit of an epiphany about my own experience running a hexcrawl in an OSR Dungeons & Dragons game: you need to continually remind players about their freedom of choice so that they don't fall into the trap of thinking they are locked on a path prepared for them.

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Very useful. Thank you. I think communication is a core aspect of ttrpgs in general.

I also think some quest hooks might be useful to avoid analasys paralysis for players who are new and not used to deciding themselves what to do.

You're welcome, glad you liked it! Quest hooks can absolutely help overcoming analysis paralysis, good call!