Can the Steading of the Hill Giant work within the hex stocking rules?
Today I went through the classic adventure, Steading of the Hill Giant Chief, and went down the roster of inhabitants to figure out their point totals in my hex stocking system (4,590, by my count). At first, reaching that number of points seemed impossible, given that the point total for a greater community in a cleared hill hex only amounted to 396. To visualize, I generated a random Worldographer map, tossed a settlement onto some hills and took a look:
I then recalled that I've been playing with a concept of spread. Greater communities can spread up to two hexes out from the settlement location. If the steading spreads to its maximum, it ends up encompassing 19 hexes. If it drains those 19 hexes of resources, it can easily surpass the points needed to match the stocking from the module (396 x 19 = 7,524!).
For fun, I threw another faction of settlements in there to simulate what kind of conditions might prompt the setup from the module. The borders in the image show the extents of the two factions and, where they overlap, shows a distinct borderland where conflicts would begin.
It was a fun, though laborious at times, exercise that showed that the procedures can work for not only some fairly grounded communities but fantastic ones as well.
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Joy of Hex Maps
A hex-mapping guide for 2025 and beyond
Status | In development |
Category | Physical game |
Author | Hexed Press |
Tags | Hexcrawl, hexcrawl25, hex-map, Tabletop role-playing game |
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