Do Anything D6 Wilderness
A downloadable supplement
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Do Anything D6 Wilderness is a module for the system-agnostic Do Anything D6 task resolution system (DAD6). It adds in some extra functionality for running activities in wilderness adventures using the DAD6 framework.
For donors of $2 or more, download a hex template that you can use to fill out details of particular hexes of your hex-map!
These other supplements may be worth a look:
Updated | 2 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Hexed Press |
Tags | Dungeons & Dragons, OSR, Tabletop role-playing game |
Download
Download NowName your own price
Click download now to get access to the following files:
DAD6 Wilderness.pdf 209 kB
dad6 wilderness hex template.pdf 501 kB
if you pay $2 USD or more
dad6 wilderness hex template -example.jpg 744 kB
if you pay $2 USD or more
Development log
- Add structure to your wilderness adventures2 days ago
- Populating settled lands51 days ago
- Access beta stuff at Patreon56 days ago
- Check out Do Anything D6 Skills!62 days ago
- Hex Template Added!63 days ago
- On Random Encounters64 days ago
- Update! Added a section on Turbidity and Encounters!70 days ago
- Keying Hexmap Areas72 days ago
Comments
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Interesting, Todd! From the preview, it looks like a good set of assumptions/guidelines.
I also use 3-mile hexes (the league) when running DnD, and it's worked great. From many of your streams/vids I've watched, I always thought you were a "6-mile guy". Gonna grab a copy and take a look - you have been a great source of inspiration these last few years!
I have been, historically, a 6-mile hex guy but I’ve recently converted to 3-mile hexes! I like the way it maps to a minimum settlement size, roughly.