Dynamically Raising the Tensions


I hosted a stream yesterday over on YT in which I went through a couple of the concepts that I am implementing, around creating levels of rising antagonism of the Dungeon (or its inhabitants) towards the party. It's a fairly long stream and it is much more conversational than it is presentational (does that make sense?) but it does render a peek at what's going on as I push this project towards "completion," well, some not quite raw level of doneness.

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